I guess they could have a 64GB unified DDR5 cache plus 16GB GDDR6 just for GPU tasks and the GPU would swap in out of the main memory as needed. The consoles use GDDR6 unified memory but only up to 16GB and the XBox splits into different types, which they said they couldn't do on PC: 64GB unified memory should be able to handle it, DDR5 might allow them up to 128GB but the bandwidth isn't clear. Having the unified memory in the Apple Silicon should do well with this as long as the total is enough. The iMac Pros with 16GB video memory would sometimes run out and the Mac Pro GPUs with 32GB would be enough. Here they detail the improvements the Mac Pro gives them over the iMac Pro: They have an array of 30 Mac minis in the back: They mostly have iMac Pros and a couple of Mac Pros: Is Apple M1 Max a good fit for blender after all? Are there maybe other versions with a higher compatibility/performance than 3.Lunar Animation has a nice looking studio. Is it (hopefully) my inexperience, the Blender Version, bugs or have I simply made a terrible mistake? My projects aren’t packed but still far from being simple. That’s not what I expect an Upgrade to be like. Issues with the viewport and unexpected crashes are pretty existential though. wouldn’t happen on my 2012 MBP with maya. I also experienced difficulties in the viewport with “moderate” poly count models (200-400k) and unexpected crashes when trying out low scale simulations and animations following tutorials. My first animation renders in cycles turned out kind of okay - but took a long, long time even with little to no challanging content (I think). I’m a Blender Newbie trying to switch from Autodesk Maya 2017/Arnold to Blender/Cycles as a now freelance digital artist using Adobe CC and all sorts of musical software constantly along the way - after 6 years with Maya on my mid 2012 MBP I finally managed to upgrade to a new machine (MBP 2021, m1 max, lots of gb ram, osx monterey) expecting the finest rendering results in a matter of seconds - You probably won’t be surprised about how disappointed I was lol - the render settings are set on what is available: metal. The dearest apologies if you find this topic redunant as it was previously discussed - I couldn’t find topics helping with my issues. Hello to all you beautiful Blender Artists!
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